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IEEE虚拟现实与增强现实三项新标准提案获得批准

来源:未知       作者:admin  发布时间:2017-03-28

2017323日,在IEEE标准协会理事会议上,三项有关虚拟现实与增强现实的国际标准提案(IEEE P2048.6IEEE P2048.7IEEE P2048.8)获得批准正式立项。至此,IEEE虚拟现实与增强现实标准工作组旗下正在制定的标准增加到了八项。该工作组吸引了来自全球194家单位的232名专家参与,已成为虚拟现实与增强现实领域规模最大、影响最广的标准工作组。工作组主席由该工作组的发起单位深识全球创新科技有限公司(Senses Global Corporation)的创始人兼首席科学家袁昱博士担任。袁博士同时也兼任IEEE标准协会理事、IEEE数字感知计划(Digital Senses Initiative)主席、以及IEEE消费电子标准主席等职。袁博士表示,参与该工作组的单位涵盖了政产学研用各界,从产业生态的角度看,为制定被广泛采用的全球标准打下了良好的基础。工作组的下一次正式工作会议将于414日在美国洛杉矶VRLA大会上举行,欢迎更多单位申请加入。

已有130余年历史的IEEE(电气和电子工程师协会)是全球最大的专业技术组织,在全球160多个国家拥有43万名会员。随着电子信息和其他相关技术的不断发展和演进,IEEE也将其关注点不断扩充至其他新兴领域,引领新技术发展步伐,制定国际和行业标准,积极推动航空航天、生物科技、计算机工程、新能源、地理信息系统、神经网络、无线通信等高科技领域的技术发展。作为全球最重要的标准组织之一,IEEE发布了1100多个国际标准,另有500多个国际标准正在制定中。802.11WiFi)是IEEE最知名的标准之一,全球范围内每天有超过300万台符合802.11标准的设备被生产出来。数字感知(Digital Senses的概念由IEEE首次提出,将虚拟现实、增强现实、人体增强、智能机器人等领域纳入这个统一的框架下,并建立一个跨行业跨学科的全球协作平台——“数字感知计划(Digital Senses Initiative,以进一步推动相关领域的发展。作为由IEEE TAB直接领导并提供经费、多个专业学会共同支持的关于未来技术发展方向的重要战略计划,数字感知计划的主要使命是促成脑、神经与认知科学和计算机、电子工程的深度合作,进一步了解人的各种感官的工作机制,并将其应用于虚拟现实、增强现实、人体增强、智能机器人等领域,促进相关技术和产业的进一步突破和增长。

IEEE虚拟现实与增强现实标准工作组旗下正在制定的八项标准分别是:

·IEEE P2048.1 - Standard for Virtual Reality and Augmented Reality: Device Taxonomy and Definitions. This standard specifies the taxonomy and definitions for Virtual Reality (VR) and Augmented Reality (AR) devices. Thanks to the recent technology advances and market growth, more and more companies are producing various VR/AR devices, which include but are not limited to head mounted displays, remote controllers, sensor stations, etc. This project isneeded to reduce the emerging confusion in many VR/AR devices that have similar or misleading product names but significantly different functions or performance. By dividing VR/AR devices into different categories and levels, this standard could help end users choose the right devices, facilitate the development of cross-platform content and services, and promote a healthy growth of the VR/AR industry.

·IEEE P2048.2 - Standard for Virtual Reality and Augmented Reality: Immersive Video Taxonomy and Quality Metrics. This standard specifies the taxonomy and quality metrics for immersive video. Immersive video is an enabling technology behind many Virtual Reality (VR) applications in various vertical industries (e.g., media, entertainment,education, and tourism). Due to the rapid market growth recently, there have been many variants of immersive video which are different in several aspects: 360 degrees or 180 degrees, stereoscopic or not, view point movable or not, focus adjustable or not, etc. This project is needed to reduce the confusion among these variants as they are often simply called "VR video" in today's market. By dividing immersive video into different categories and levels, this standard could help end users choose the right products,facilitate the development of cross-platform content and services, and promote a healthy growth of the VR industry.

·IEEE P2048.3 - Standard for Virtual Reality and Augmented Reality: Immersive Video File and Stream Formats. This standard specifies the formats of immersive video files and streams, and the functions and interactions enabled by the formats. Immersive video is an enabling technology behind many Virtual Reality (VR) applications in various vertical industries (e.g., media, entertainment, education, and tourism). Due to the rapid market growth recently, there have been many variants of immersiv evideo which are different in several aspects: 360 degrees or 180 degrees, stereoscopic or not, view point moveable or not, focus adjustable or not, etc. This project is needed to define the immersive video file and stream formats that support all the variants and facilitate the development of cross-platform content and services. This standard identifies existing applicable video coding standards, and defines the integration of these standards into immersive video.

·IEEE P2048.4 - Standard for Virtual Reality and Augmented Reality: Person Identity. The standard specifies the requirements and methods for verifying a person's identify in virtual reality. Many of the most important long-term applications for virtual reality, like distance education, e-commerce, work meetings, or simulation and training will rely on maintaining a meaningful representation of yourself that can travel across multiple servers. For example, you might be invited to a meeting at another company where you want to both appear as your chosen appearance (your 'avatar') and also be able to authenticate/prove that you are who you say you are. Similarly, you might want to go to school or go shopping as the same visual avatar. Given that VR will be a very 'social' medium, with many experiences depending on the presence of other people. The standard would allow a virtual reality user to; identify themselves to a site or service through a number of identity authorities; authenticate singular pieces of information without needing to trust the site with additional information; present themselves with specific visual assets; while having the visualization of their appearance certified.

·IEEE P2048.5 - Standard for Virtual Reality and Augmented Reality: Environment Safety. This standard specifies recommendations for work station and content consumption environment for Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) and all related devices where adigital overlay might interact with the physical world, potentially impacting users' perception. This standard focuses on setting quality assurance andtesting standards for qualifying products in said environments, achieving satisfactory safety levels for creation and consumption environment for all or majority of related products available for consumer and commercial purposes.The rise of popularity of digital/analog reality products in consumer electronics, as well as in commercial / industrial fields is requiring a balance approach to designing a safe environment for developers and consumers. Virtual Reality and Augmented Reality enable new levels of productivity and speed up the training and content creation, yet standardization is necessary inorder to provide a safe zone around the device and its operator. Standardization is viewed as the most efficient way to remove obstacles which operators or consumers might encounter, potentially including mandatory detection of objects in close proximity and releasing a warning if the interaction is deemed potentially hazardous. By providing necessary recommendations, we can reduce or eliminate potentially negative impacts which the industry faces.

·IEEE P2048.6 - Standard for Virtual Reality and Augmented Reality: Immersive User Interface. This standard specifies the requirements and methods for enabling the immersive user interface in Virtual Reality (VR) applications, and the functions and interactions provided by the immersive user interface. Most of the Virtual Reality (VR) applications are supposed to provide fully immersive experiences, which could be spoiled by non-immersive user interfaces such as the ones enabled by conventional keyboards, mice, and touchscreens. The industry has recognized the necessity of immersive user interfaces in VR applications, and has put lots of efforts in designing and developing various prototypes or component technologies. This project is needed to unite these efforts and specify the baselines of immersive user interfaces in order to help facilitate the development of cross-platform content and services, and promote a healthy growth of the VR industry.

·IEEE P2048.7 - Standard for Virtual Reality and Augmented Reality: Map for Virtual Objects in the Real World. This standard specifies the requirements, systems, methods, testing and verification for Augmented Reality (AR) and Mixed Reality (MR) applications to create and use a map forvirtual objects in the real world. Augmented Reality (AR) and Mixed Reality(MR) applications add virtual objects on top of the real world. In many scenarios, virtual objects are supposed to be perceived as real objects so that they should have their own coordinates and orientations in the real world like real objects do. This project is needed to specify a unified map for various AR and MR applications to assign coordinates, orientations, and other arguments in the real world to virtual objects. The shared use of virtual objects among different users or even among different applications could be enabled by such a map.

·IEEE P2048.8 - Standard for Virtual Reality and Augmented Reality: Interoperability between Virtual Objects and the Real World. This standard specifies the requirements, systems, methods, testing and verification for the interoperability between virtual objects and the real world in Augmented Reality (AR) and Mixed Reality (MR) applications. Augmented Reality (AR) and Mixed Reality (MR) applications add virtual objects on top of the real world. In some scenarios, virtual objects are not only perceivable as real objects, but also supposed to interact with real objects and the real world. This project is needed to define different categories and levels of the interoperability between virtual objects and the real world, and specify the systems and methods that enable these categories and levels.

IEEE虚拟现实与增强现实标准工作组主席袁昱博士表示,上述这八项标准,并没有覆盖整个虚拟现实与增强现实领域。由于虚拟现实与增强现实产业发展迅猛,新技术、新应用不断涌现,对整个领域所需的标准作框架性的顶层设计还为时过早,因而工作组采取了更加务实的做法,积极挖掘和广泛征集虚拟现实与增强现实领域的标准化需求,成熟一个就立项一个。预计未来几个月内,在支撑技术和行业应用两方面还将各有几项新标准提案。此外,IEEE虚拟现实与增强现实标准工作组也将积极与其他标准组织及其下的相关委员会和工作组开展合作,目前已收到Khronos及其下的OpenXR工作组、ISO/IEC JTC 1/SC 24及其下的工作组的合作意向。

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